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Summary of Video Standards


EGA Enhanced Graphics Adapter

Video Type: TTL, 16/64 colours

This stands between CGA and VGA cards. It was introduced in 1984 and continued until 1987, when the first IBM PS/2 systems were introduced. It could produce 64 colours but display only 16 of them at one time when used with an EGA monitor. It had a high resolution mode and a monochrome mode and was compatible with all previous monitors, including CGA and monochrome.

EGA Pin Out

640 x 350, 15.7/21Khz, 60Hz

EGA connector outline

Pin

Description

1

Ground

2

Red Intensity

3

Red

4

Green

5

Blue

6

Green Intensity

7

Blue Intensity

8

Horizontal Sync

9

Vertical Sync


ECL, Sun and Apollo Monochrome

EGA Pin Out

640 x 350, 15.7/21Khz, 60Hz

ECL, Sun and Apollo Monochrome connector outline

Pin

Description

1

ECL Video

2

ECL Video return

3

Horizontal Sync

4

Vertical Sync

5

5 volts

6

ECL Video

7

ECL Video return

8

Sync return

9

5V return


Apple, Mac II/Quadra
640x480 to 1152x870
35-68kHz, 66.7-70Hz


Use of analogue video signals allows for unlimited colours to be produced. Macintosh graphic cards are unique in a couple of different regards. First, the variety of sync formats. In the past, sync has been available three different ways, and in some cases all from on card. Those formats are RGsB, RGBS, and RGBHV. Macintosh graphic cars also offer multiple lines rates and resolutions. These rates are resolutions are determined at boot up by the manner in which the sense lines (ID Bits) are terminated within the local monitor. Signal Type: Analogue

Apple, Mac II/Quadra connector outline

Pin

Description

1
Red Ground
2
Red
3
Composite Sync
4
Sense 0
5
Green
6
Green Ground
7
Sense 1
8
N/C
9
Blue
10
Sense 2
11
C/V Ground
12
Vertical Sync
13
Blue Ground
14
Horizontal Ground
15
Horizontal Sync

Apple II

560x192 15.7kHz 60Hz
Mac 12" 512x384 24.5kHz 60Hz
Mac 13" 640x480 35.0kHz 60Hz
Mac 14" 640x480 35.0kHz 67Hz
E-Mac 832x624 44.9kHz 67Hz
Super Mac 1024x768 48.0kHz 60Hz
Radius 1024x768 48.0kHz 60Hz
Mac 16" 832x624 49.7kHz 75Hz
Mac 19" 1024x768 60.2kHz 75Hz
Mac 21" 1152x870 68.7kHz 75Hz

IBM, XGA, XGA-2, Super VGA
Extended Graphics Array
640x480 to 1600x1200

31.5 - 117kHz, 40 - 110Hz. IBM developed XGA/XGA-2 to provide a means to offer higher frequencies and resolutions in the "VGA" domain. These standards utilise software and ID bit termination to achieve these changes.

Signal Type

Analogue

1 Red
2 Green
3 Blue
4 ID Bit
5 Self Test
6 Red Return
7 Green Return
8 Blue Return
9 No Pin
10 Ground
11 ID Bit
12 ID Bit
13 Horizontal Sync
14 Vertical Sync
14 ID Bit

VGA/XGA 1 640x350 31.5 kHz 70Hz
VGA/XGA 2 640x400 31.5 kHz 70Hz
VGA/XGA 3 640x480 31.5 kHz 60Hz
VGA/XGA 4 1024x768 35.5kHz 87/43 Hz (Interlaced)
VGA/XGA 5 1024x768 57.0 kHz 70Hz
VGA/XGA 5 1024x768 61.1 kHz 75.8Hz

Custom XVGA, Up to 1600x1200 31-117kHz, 60-110Hz
Note: Many graphic card manufacturers offer super high resolution modes that are not necessarily a standard, like XGA or VESA. Thus, a customer running on of these standard modes can be displaying a graphics resolution up to 1600x1200 at 117kHz, horizontal.


VGA
640x480 31.5kHz, 60/70Hz

IBM developed VGA in 1987, as one of the first computer video types to use analogue signals. The ability to display sharper images with high colour depth is something that, even today, is being constantly expanded upon. The most commonly recognised resolution is 640x480, 31.5kHz with 16 displayable colours out of a colour palette of 64. Super VGA and XGA offer many more rates and resolutions.

Pin

Analogue Signal

1
Red
2
Green
3
Blue
4
ID Bit
5
N/C
6
Red Return
7
Green Return
8
Blue Return
9
No Pin
10
Ground
11
ID Bit
12
ID Bit
13
Horizontal Sync
14
Vertical Sync
15
ID Bit

VESA VGA (DDC)
VGA=Video Graphics Adapter or Video Graphics Array.
VESA=Video Electronics Standards Association.
DDC=Display Data Channel.
640x480 to 1600x1200
31.5-106kHz, 56-85Hz

This standards committee was adopted in 1988 to create a better standard than IBM VTGA version. So far, VESA has offered more variety in video resolutions and it is still adopting more standards each year. Signals type: analogue To date, VESA has adopted standards that range from standard VGA (at 640x480) to super high resolution graphics (1600x1200 at 106kHz). Most VESA graphics cards are capable of switching resolutions "on-the-fly" if you are using Windows 95.

Pin

Analogue signal

1 Red
2 Green
3 Blue
4 ID Bit
5 N/C
6 Red Return
7 Green Return
8 Blue Return
9 No pin
10 Ground
11 ID Bit
12 ID Bit
13 Horizontal Sync
14 Vertical Sync
15 N/C

VESA Super VGA

In an attempt to bring some order to the chaos of competing and incompatible Super VGA standards on the market, the Video Electronics Standards Association (VESA) has worked to establish new video interface standards. The intention of these standards is to once again provide a standardised application program interface between video hardware and application software. This would allow software developers to write their code to work with a single standard video model instead of having to write custom code to support the many different cards in use in the market today. Originally ignored by many vendors, VESA support is now becoming generally accepted as beneficial, and something that buyers look for when shopping for a video card. This is in part due to the growing number of programs (especially games) that require VESA SVGA compatibility in order to function at peak performance. The VESA SVGA standard is called the VESA BIOS Extension, sometimes abbreviated as VBE. There are actually more than one now, as more than one version of the standard exists. What is interesting about VBE is that it can be implemented in either hardware or software. Some video cards support a particular VBE standard in hardware. Those that do not can use a small memory-resident program, which is sometimes called a "VESA driver" even though it technically is not a driver--that will provide VESA support for many cards that do not support VBE natively. This flexibility has helped encourage the widespread adoption of the standard because even proprietary hardware can be made to work with standard software, mostly transparently. There are two common VBE standards currently in use: version 1.2 and version 2.0. Obviously, version 1.2 is seen much more in hardware than version 2.0 because it is older. Many newer cards provide native VBE 2.0 support. For those that do not, there are memory-resident programs such as SciTech Display Doctor that can be used to provide VBE 2.0 support. For older cards, a program such as Display Doctor can actually improve performance because it controls the hardware more efficiently than the onboard BIOS does. Hardware support for VBE version 2.0 is preferable as this avoids the necessity of using a software program to provide VESA support. However, there are reports of some cards that have buggy implementations of VBE 2.0 that do not always work 100% correctly. In these cases supplementing with something like UniVBE can eliminate some of these problems.

Pin

Analogue signal

1 Red
2 Green
3 Blue
4 ID Bit
5 N/C
6 Red Return
7 Green Return
8 Blue Return
9 No pin
10 Ground
11 ID Bit
12 ID Bit
13 Horizontal Sync
14 Vertical Sync
15 ID Bit

VESA Feature Connector 26 Pin Idc at the Video card.

Pin

Signal Name

1 Pixel Data Bit 0 (PB)
2 Pixel Data Bit 1 (PG)
3 DAC Pixel Data Bit 2 (PR)
4 DAC Pixel Data Bit 3 (PI)
5 DAC Pixel Data Bit 4 (SB)
6 DAC Pixel Data Bit 5 (SG)
7 DAC Pixel Data Bit 6 (SR)
8 DAC Pixel Data Bit 7 (SI)
9 DAC Clock
10 DAC Blanking
11 Horizontal Sync
12 Vertical Sync
13 Ground
14 Ground
15 Ground
16 Ground
17 Select Internal Video
18 Select Internal Sync
19 Select Internal Dot Clock
20 Not used
21 Ground
22 Ground
23 Ground
24 Ground
25 Not used
26 Not used

13W3 IBM PowerPC
640x480 to 1600x1200
31 - 61 kHz, 60 - 87Hz

Some versions of the IBM PowerPC computer come equipped with a 13W3 video connector. This connector is utilised to maintain the signal integrity at the high frequencies at which this computer is capable of operating.

Pin

Signal Name

A1 Red/Red Ground
A2 Blue/Blue Ground
A3 Green/Green Ground
1 ID Bit 2
2 ID Bit 3
3 Self Test
4 Digital Ground
5 Horizontal Sync
6 ID Bit 0
7 ID Bit 1
8 N/C
9 Vertical Sync
10 Digital Ground

13W3 Sun Colour
1152x900
61 - 89 kHz, 60 - 80Hz

Sun manufactures high end computers that are capable of very high resolutions. They are able to output these various resolutions from the same card, this is determined at boot up by the manner in which sense lines (ID Bits) are terminated within the local monitor.

Pin

Signal Name

A1 Red/Red Ground
A2 Green/Green Ground
A3 Blue/Blue Ground
1 N/C
2 N/C
3 Sense 2
4 Sense Return
5 Composite Sync
6 N/C
7 N/C
8 Sense 1
9 Sense 0
10 Composite Sync Return

Monitor Sense Bits Defined:

Value

Bit 2

Bit 1

Bit 0

Resolution

0 0 0 0 ?
1 0 0 1 Reserved
2 0 1 0 1280 x 1024 76Hz
3 0 1 1 1152 x 900 66Hz
4 1 0 0 1152 x 900 76Hz 19"
5 1 0 1 Reserved
6 1 1 0 1152 x 900 76Hz 16-17"
7 1 1 1 No monitor connected

13W3 SGI (Silicon Graphics)
1024 x 768 & 1280x1024
30-82kHz, 60-76Hz

Silicon Graphics manufacturers high end computers that are sued in graphic rendering and CAD/CAM applications. This computer generally operated at two different frequencies (48kHz and 64kHz), which is determined upon boot up. This computer type outputs sync RsGsBs, RGsB, RGVS and RGBHV.

Pin

Signal Name

A1 Red/Red Ground
A2 Green/Green Ground
A3 Blue/Blue Ground
1 Monitor Type 3
2 Monitor Type 0
3 Composite Sync
4 Horizontal Drive
5 Vertical Drive
6 Monitor Type 1
7 Monitor Type 2
8 Digital Ground
9 Digital Ground
10 Sync 2

13W3 NeXT Colour
1152x870
63.9kHz, 60Hz

This computer type utilises the 13W3 video connector to display high resolution graphics. The video output generally operates at 63kHz an is designed to work in conjunction with its local monitor.

Pin

Signal Name

A1 Red/Red Ground
A2 Blue/Blue Ground
A3 Green/Green Ground
1 +12VDC
2 Power Switch Cont
3 Monitor Clock
4 Monitor Out
5 Monitor In
6 -12 VDC
7 Monitor Type 2
8 Ground
9 Ground
10 Ground

13W3 Intergraph

Pin

Signal Name

A1 Red/Red Ground
A2 Green/Green Ground
A3 Blue/Blue Ground
1 N/C
2 N/C
3 *Monitor Sensing (2)
4 N/C
5 Composite Sync
6 N/C
7 N/C
8 *Monitor Sensing (1)
9 N/C
10 Composite Sync Ground / *Monitor Sensing (0)

* Used only with 2 MPIXEL Monitors
(GT + Graphics Engine MSMT081)


PGA

In 1984, IBM introduced the Professional Graphics Array, or PGA. The name gives away its intended audience. This system, priced at almost $5,000, was intended for serious scientific or engineering applications. With a built on 8088 processor, it could perform 3D manipulation and animation at up to 60 frames per second. Besides the price, this system took up a total of three motherboard slots. Obviously, the cost precluded this system from ever taking on to the general public, and was later dropped for the VGA adapter.

Pin

Signal Name

1 Red
2 Green
3 Blue
4 Composite Sync
5 Mode Control
6 Red Ground
7 Green Ground
8 Blue Ground
9 Ground

VGA, 9 Pin
VGA = Video Graphics Adapter or Video Graphics Array.

Pin

Signal Names

1 Red
2 Green
3 Blue
4 Horizontal Sync
5 Vertical Sync
6 Red Ground
7 Green Ground
8 Blue Ground
9 Sync Ground

8514/A

8514/A is a standard produced by IBM to work with its MCA bus. It works well, producing high resolutions on interlaced monitors. A later adaptation allowed fast refresh rates on noninterlaced monitors, producing high quality flicker free images. 8514/A works quite differently than a VGA, although they both use the same kind of monitor. On a 8514/A, the computer tells the video card what to do and the video card figures out how to do it. For example, it says "Draw a circle" and the card figures it out. These are higher level commands and are quite different than the pixel by pixel instructions which must be calculated by the CPU in standard VGA cards. This is called hardware acceleration.
8514/A cards are much faster than VGA cards and often provide higher quality images than the VGA card. Nevertheless, IBM discontinued this format in favour of the more advanced XGA.


MCGA

The multicolour Graphics Array is archaic hardware. It was integrated into the motherboards of old PS/2 models 25 and 30. When coupled with a proper IBM display, it supported all CGA modes, but it was not compatible with previous monitors. MCGA could muster 64 shades or grey, thereby giving it the ability to simulate colour images on monochrome monitors.


All pictures for illustration purposes only.
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