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IBM, XGA, XGA-2, Super VGA
|
Signal Type |
Analogue |
| 1 | Red |
| 2 | Green |
| 3 | Blue |
| 4 | ID Bit |
| 5 | Self Test |
| 6 | Red Return |
| 7 | Green Return |
| 8 | Blue Return |
| 9 | No Pin |
| 10 | Ground |
| 11 | ID Bit |
| 12 | ID Bit |
| 13 | Horizontal Sync |
| 14 | Vertical Sync |
| 14 | ID Bit |
| VGA/XGA 1 | 640x350 | 31.5 kHz | 70Hz |
| VGA/XGA 2 | 640x400 | 31.5 kHz | 70Hz |
| VGA/XGA 3 | 640x480 | 31.5 kHz | 60Hz |
| VGA/XGA 4 | 1024x768 | 35.5kHz | 87/43 Hz (Interlaced) |
| VGA/XGA 5 | 1024x768 | 57.0 kHz | 70Hz |
| VGA/XGA 5 | 1024x768 | 61.1 kHz | 75.8Hz |
Custom XVGA, Up to 1600x1200 31-117kHz, 60-110Hz
Note: Many graphic card manufacturers offer super high resolution modes that are
not necessarily a standard, like XGA or VESA. Thus, a customer running on of these
standard modes can be displaying a graphics resolution up to 1600x1200 at 117kHz,
horizontal.
IBM developed VGA in 1987, as one of the first computer video types to use
analogue signals. The ability to display sharper images with high colour depth
is something that, even today, is being constantly expanded upon. The most commonly
recognised resolution is 640x480, 31.5kHz with 16 displayable colours out of a
colour palette of 64. Super VGA and XGA offer many more rates and resolutions.
Pin |
Analogue Signal |
|
1
|
Red
|
|
2
|
Green
|
|
3
|
Blue
|
|
4
|
ID Bit
|
|
5
|
N/C
|
|
6
|
Red Return
|
|
7
|
Green Return
|
|
8
|
Blue Return
|
|
9
|
No Pin
|
|
10
|
Ground
|
|
11
|
ID Bit
|
|
12
|
ID Bit
|
|
13
|
Horizontal Sync
|
|
14
|
Vertical Sync
|
|
15
|
ID Bit
|
This standards committee was adopted in 1988 to create a better standard than
IBM VTGA version. So far, VESA has offered more variety in video resolutions and
it is still adopting more standards each year. Signals type: analogue To date,
VESA has adopted standards that range from standard VGA (at 640x480) to super
high resolution graphics (1600x1200 at 106kHz). Most VESA graphics cards are capable
of switching resolutions "on-the-fly" if you are using Windows 95.
Pin |
Analogue signal |
| 1 | Red |
| 2 | Green |
| 3 | Blue |
| 4 | ID Bit |
| 5 | N/C |
| 6 | Red Return |
| 7 | Green Return |
| 8 | Blue Return |
| 9 | No pin |
| 10 | Ground |
| 11 | ID Bit |
| 12 | ID Bit |
| 13 | Horizontal Sync |
| 14 | Vertical Sync |
| 15 | N/C |
In an attempt to bring some order to the chaos of competing and incompatible
Super VGA standards on the market, the Video Electronics Standards Association
(VESA) has worked to establish new video interface standards. The intention of
these standards is to once again provide a standardised application program interface
between video hardware and application software. This would allow software developers
to write their code to work with a single standard video model instead of having
to write custom code to support the many different cards in use in the market
today. Originally ignored by many vendors, VESA support is now becoming generally
accepted as beneficial, and something that buyers look for when shopping for a
video card. This is in part due to the growing number of programs (especially
games) that require VESA SVGA compatibility in order to function at peak performance.
The VESA SVGA standard is called the VESA BIOS Extension, sometimes abbreviated
as VBE. There are actually more than one now, as more than one version of the
standard exists. What is interesting about VBE is that it can be implemented in
either hardware or software. Some video cards support a particular VBE standard
in hardware. Those that do not can use a small memory-resident program, which
is sometimes called a "VESA driver" even though it technically is not
a driver--that will provide VESA support for many cards that do not support VBE
natively. This flexibility has helped encourage the widespread adoption of the
standard because even proprietary hardware can be made to work with standard software,
mostly transparently. There are two common VBE standards currently in use: version
1.2 and version 2.0. Obviously, version 1.2 is seen much more in hardware than
version 2.0 because it is older. Many newer cards provide native VBE 2.0 support.
For those that do not, there are memory-resident programs such as SciTech Display
Doctor that can be used to provide VBE 2.0 support. For older cards, a program
such as Display Doctor can actually improve performance because it controls the
hardware more efficiently than the onboard BIOS does. Hardware support for VBE
version 2.0 is preferable as this avoids the necessity of using a software program
to provide VESA support. However, there are reports of some cards that have buggy
implementations of VBE 2.0 that do not always work 100% correctly. In these cases
supplementing with something like UniVBE can eliminate some of these problems.
Pin |
Analogue signal |
| 1 | Red |
| 2 | Green |
| 3 | Blue |
| 4 | ID Bit |
| 5 | N/C |
| 6 | Red Return |
| 7 | Green Return |
| 8 | Blue Return |
| 9 | No pin |
| 10 | Ground |
| 11 | ID Bit |
| 12 | ID Bit |
| 13 | Horizontal Sync |
| 14 | Vertical Sync |
| 15 | ID Bit |
Pin |
Signal Name |
| 1 | Pixel Data Bit 0 (PB) |
| 2 | Pixel Data Bit 1 (PG) |
| 3 | DAC Pixel Data Bit 2 (PR) |
| 4 | DAC Pixel Data Bit 3 (PI) |
| 5 | DAC Pixel Data Bit 4 (SB) |
| 6 | DAC Pixel Data Bit 5 (SG) |
| 7 | DAC Pixel Data Bit 6 (SR) |
| 8 | DAC Pixel Data Bit 7 (SI) |
| 9 | DAC Clock |
| 10 | DAC Blanking |
| 11 | Horizontal Sync |
| 12 | Vertical Sync |
| 13 | Ground |
| 14 | Ground |
| 15 | Ground |
| 16 | Ground |
| 17 | Select Internal Video |
| 18 | Select Internal Sync |
| 19 | Select Internal Dot Clock |
| 20 | Not used |
| 21 | Ground |
| 22 | Ground |
| 23 | Ground |
| 24 | Ground |
| 25 | Not used |
| 26 | Not used |
Some versions of the IBM PowerPC computer come equipped with a 13W3 video connector.
This connector is utilised to maintain the signal integrity at the high frequencies
at which this computer is capable of operating.
Pin |
Signal Name |
| A1 | Red/Red Ground |
| A2 | Blue/Blue Ground |
| A3 | Green/Green Ground |
| 1 | ID Bit 2 |
| 2 | ID Bit 3 |
| 3 | Self Test |
| 4 | Digital Ground |
| 5 | Horizontal Sync |
| 6 | ID Bit 0 |
| 7 | ID Bit 1 |
| 8 | N/C |
| 9 | Vertical Sync |
| 10 | Digital Ground |
Sun manufactures high end computers that are capable of very high resolutions. They are able to output these various resolutions from the same card, this is determined at boot up by the manner in which sense lines (ID Bits) are terminated within the local monitor.
Pin |
Signal Name |
| A1 | Red/Red Ground |
| A2 | Green/Green Ground |
| A3 | Blue/Blue Ground |
| 1 | N/C |
| 2 | N/C |
| 3 | Sense 2 |
| 4 | Sense Return |
| 5 | Composite Sync |
| 6 | N/C |
| 7 | N/C |
| 8 | Sense 1 |
| 9 | Sense 0 |
| 10 | Composite Sync Return |
Monitor Sense Bits Defined:
Value |
Bit 2 |
Bit 1 |
Bit 0 |
Resolution |
| 0 | 0 | 0 | 0 | ? |
| 1 | 0 | 0 | 1 | Reserved |
| 2 | 0 | 1 | 0 | 1280 x 1024 76Hz |
| 3 | 0 | 1 | 1 | 1152 x 900 66Hz |
| 4 | 1 | 0 | 0 | 1152 x 900 76Hz 19" |
| 5 | 1 | 0 | 1 | Reserved |
| 6 | 1 | 1 | 0 | 1152 x 900 76Hz 16-17" |
| 7 | 1 | 1 | 1 | No monitor connected |
Silicon Graphics manufacturers high end computers that are sued in graphic
rendering and CAD/CAM applications. This computer generally operated at two different
frequencies (48kHz and 64kHz), which is determined upon boot up. This computer
type outputs sync RsGsBs, RGsB, RGVS and RGBHV.
Pin |
Signal Name |
| A1 | Red/Red Ground |
| A2 | Green/Green Ground |
| A3 | Blue/Blue Ground |
| 1 | Monitor Type 3 |
| 2 | Monitor Type 0 |
| 3 | Composite Sync |
| 4 | Horizontal Drive |
| 5 | Vertical Drive |
| 6 | Monitor Type 1 |
| 7 | Monitor Type 2 |
| 8 | Digital Ground |
| 9 | Digital Ground |
| 10 | Sync 2 |
This computer type utilises the 13W3 video connector to display high resolution graphics. The video output generally operates at 63kHz an is designed to work in conjunction with its local monitor.
Pin |
Signal Name |
| A1 | Red/Red Ground |
| A2 | Blue/Blue Ground |
| A3 | Green/Green Ground |
| 1 | +12VDC |
| 2 | Power Switch Cont |
| 3 | Monitor Clock |
| 4 | Monitor Out |
| 5 | Monitor In |
| 6 | -12 VDC |
| 7 | Monitor Type 2 |
| 8 | Ground |
| 9 | Ground |
| 10 | Ground |
Pin |
Signal Name |
| A1 | Red/Red Ground |
| A2 | Green/Green Ground |
| A3 | Blue/Blue Ground |
| 1 | N/C |
| 2 | N/C |
| 3 | *Monitor Sensing (2) |
| 4 | N/C |
| 5 | Composite Sync |
| 6 | N/C |
| 7 | N/C |
| 8 | *Monitor Sensing (1) |
| 9 | N/C |
| 10 | Composite Sync Ground / *Monitor Sensing (0) |
* Used only with 2 MPIXEL Monitors
(GT + Graphics Engine MSMT081)
In 1984, IBM introduced the Professional Graphics Array, or PGA. The name gives away its intended audience. This system, priced at almost $5,000, was intended for serious scientific or engineering applications. With a built on 8088 processor, it could perform 3D manipulation and animation at up to 60 frames per second. Besides the price, this system took up a total of three motherboard slots. Obviously, the cost precluded this system from ever taking on to the general public, and was later dropped for the VGA adapter.
Pin |
Signal Name |
| 1 | Red |
| 2 | Green |
| 3 | Blue |
| 4 | Composite Sync |
| 5 | Mode Control |
| 6 | Red Ground |
| 7 | Green Ground |
| 8 | Blue Ground |
| 9 | Ground |
Pin |
Signal Names |
| 1 | Red |
| 2 | Green |
| 3 | Blue |
| 4 | Horizontal Sync |
| 5 | Vertical Sync |
| 6 | Red Ground |
| 7 | Green Ground |
| 8 | Blue Ground |
| 9 | Sync Ground |
8514/A is a standard produced by IBM to work with its MCA bus. It works well,
producing high resolutions on interlaced monitors. A later adaptation allowed
fast refresh rates on noninterlaced monitors, producing high quality flicker free
images. 8514/A works quite differently than a VGA, although they both use the
same kind of monitor. On a 8514/A, the computer tells the video card what to do
and the video card figures out how to do it. For example, it says "Draw a
circle" and the card figures it out. These are higher level commands and
are quite different than the pixel by pixel instructions which must be calculated
by the CPU in standard VGA cards. This is called hardware acceleration.
8514/A cards are much faster than VGA cards and often provide higher quality images
than the VGA card. Nevertheless, IBM discontinued this format in favour of the
more advanced XGA.
The multicolour Graphics Array is archaic hardware. It was integrated into the motherboards of old PS/2 models 25 and 30. When coupled with a proper IBM display, it supported all CGA modes, but it was not compatible with previous monitors. MCGA could muster 64 shades or grey, thereby giving it the ability to simulate colour images on monochrome monitors.
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